Mastering Unity Shaders and Effects.cJamie Dean
Mastering Unity Shaders and Effects
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Author: Jamie Dean
Number of Pages: 204 pages
Published Date: 30 Jun 2016
Publisher: Packt Publishing Limited
Publication Country: Birmingham, United Kingdom
Language: none
ISBN: 9781783553679
File size: 34 Mb
File Name: Mastering.Unity.Shaders.and.Effects.pdf
Download Link: Mastering Unity Shaders and Effects
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Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games About This Book * Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces * Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects * Add that extra visual edge to your games by learning pro level techniques Who This Book Is For This book is for users who are familiar with creating Unity projects and are looking for the next step to create stunning high-end visuals in their game project using the latest tools and features. You are expected to understand the creation of basic Unity projects, game object types, and scene navigation. You will need some basic programming experience in C# or JavaScript. What You Will Learn * Create amazing visual effects using Unity 5's improved toolset * See the comparative advantages of the Metallic and Specular workflows of Unity's Physically Based Shading system * Build your own custom shaders to suit a variety of organic and inorganic surfaces * Take your Unity 5 project to the next level with advanced real-time and baked lighting methods * Design powerful particle effects * Find out how shaders, materials, and scripts work together within the Unity framework * Develop high-end and optimized game visuals suitable for mobile devices and other platforms In Detail With the inclusion of Physically Based Shading and the Standard Shader, Unity has opened up new workflows to achieve realism and astounding visuals in your real-time application project. If you've been looking for an advanced guide to cater to your games' visual needs, then this is the right solution for you. This book will give you a good understanding of the level of detail and polish you can add to your games with a deeper knowledge of shader and lighting interaction with Physically Based Shading for PC, console, and mobile game projects. You'll see how to create custom lighting effects efficiently and how you can replace expensive lighting rigs with simpler alternatives. Moving forward, you will successfully create responsive graphics that automatically adjust to different mobile platforms. If you want to improve the post-processing of your games and are wondering how to make your game look like a AAA standard game, then this book provides all the necessary information to enable you to do so efficiently and effectively.

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